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It makes the game's controls complicated, but satisfying because you get to do what you want. Hence why Armored Core uses so many buttons, to include as many actions as possible.
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He got this way of thinking by working at From Software as the director of multiple Armored Core games. Nabeshima's policy when making games is to make it so the game reflects as much as possible what the player wants to do. Left Alive was born from the wish of Nabeshima to make a Front Mission spinoff game with more emphasis on the characters and story, and where players would have a much bigger feeling of freedom than Front Mission's tactical RPG maps. In particular, Japanese news site Game Watch published a lengthy interview with Nabeshima and Project Manager Koichiro Sakamoto. As we're getting closer to the release of Left Alive, multiple interviews with Game Director Toshifumi Nabeshima are starting to pour out.
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